While very stylistic, and far-fetched, the base principles still apply.
What might AR be like for you, the individual, in the future? Here's an almost fightening look at "AR run amok":
Augmented (hyper)Reality: Domestic Robocop from Keiichi Matsuda on Vimeo.
But, in the meantime, AR is not nearly as invasive. Simply "inviting".
One of the earlier adopters of AR in gameplay is Sony, with the "Eye of Judgement" title for the PS3, in conjunction with the "EyeToy":
I'd like to play around with that, myself. Always with the "magic" theme, eh?
Another, simpler, interractive AR "game" is "Dennou Figure ARis", that, while simple, shows hints of how bright the DAL's future can be:
(Hey, if the DAL has Anime, I'm all for it!)
Another entry I ran across recently was Mattel's good old "Rock 'e, Sock 'em Robots". Redone, AR style:
(Okay, bad commercial, good product.)
And, (for now) , one of the best AR shooter games I've seen,: ARhrrrr:
And, last, but not least: levelHead :A spacial memory game by Julian Oliver. (Now Julian is a prime example of a CodeHex Witch). Here's the ARt that he brought forth:
The laws of physics, time and space do not apply in AR.
levelHead v1.0, 3 cube speed-run (spoiler!) from Julian Oliver on Vimeo.
Here's a thought.. what about an AR Rubik's Cube? Customize THAT with AR, whether it be pictures, video, whatever..you get the idea. It's the toy that just...won't...die.
(EDIT: I tossed the AR idea over to David Hedley Jones at Rubik's. Time will tell.)
And let's not forget the Avatar iTag figures from Mattel.
And, Qualcomm just established a Augmented Reality Game Studio at Georgia Tech, so this is just the beginning.
There's more out there..go and see!
Stay Augmented.
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